Hi Dan,<div><br></div><div>Thanks for reply! It is in release mode, but I need to wait for 4-5 mins to generate s distance map from one point, if I increase number of points to 50, I need 3 hours or so, so I guess it is not because of debug/release version .......................</div>
<div>But I will try Steven&#39;s suggestion!</div><div><br></div><div>Thanks you all again!</div><div><br></div><div>Best,</div><div><br></div><div>Hui<br><br><div class="gmail_quote">On Thu, Feb 23, 2012 at 10:38 PM, Dan Mueller <span dir="ltr">&lt;<a href="mailto:dan.muel@gmail.com">dan.muel@gmail.com</a>&gt;</span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi Hui,<br>
<br>
Also make sure you are compiling your program in Release mode -- this<br>
can improve performance by one or two orders of magnitude.<br>
<br>
Cheers, Dan<br>
<div class="HOEnZb"><div class="h5"><br>
On 24 February 2012 03:44, Hui Tang &lt;<a href="mailto:tanghui.seu@gmail.com">tanghui.seu@gmail.com</a>&gt; wrote:<br>
&gt; Hi All,<br>
&gt;<br>
&gt; I am using itkFastMarchingImageFilter to create a distance map to a set of<br>
&gt; points, this seems like a very basic usage of ITK<br>
&gt;<br>
&gt; //GetNodes<br>
&gt;   seeds-&gt;Initialize();<br>
&gt;   for (int i=0;i&lt;seedPoints.size();i++)<br>
&gt;   {<br>
&gt;    ImageType::IndexType seedIndex;<br>
&gt;         input-&gt;TransformPhysicalPointToIndex( seedPoints[i],seedIndex);<br>
&gt; NodeType node;<br>
&gt; const double seedValue = 0.0;<br>
&gt; node.SetValue( seedValue );<br>
&gt; node.SetIndex( seedIndex );<br>
&gt; seeds-&gt;InsertElement( i, node );<br>
&gt;   }<br>
&gt; //execute fast marching<br>
&gt;   FastMarchingFilterType::Pointer fastMarching =<br>
&gt; FastMarchingFilterType::New();<br>
&gt;   fastMarching-&gt;SetInput( input);<br>
&gt;   fastMarching-&gt;SetTrialPoints(seeds);<br>
&gt;   fastMarching-&gt;SetStoppingValue(2*radius);<br>
&gt;   fastMarching-&gt;SetSpeedConstant(1);<br>
&gt;   fastMarching-&gt;SetNormalizationFactor(1);<br>
&gt;   fastMarching-&gt;SetOutputSize( input-&gt;GetBufferedRegion().GetSize() );<br>
&gt;   fastMarching-&gt;Update();<br>
&gt;<br>
&gt; This works,but it is extremely slow......I think something went wrong but I<br>
&gt; do not know where.<br>
&gt;<br>
&gt; May I ask did anyne of you also find out this problem?<br>
&gt;<br>
&gt; Thanks a lot!<br>
&gt;<br>
&gt; Best,<br>
&gt;<br>
&gt; Hui<br>
&gt;<br>
</div></div><div class="HOEnZb"><div class="h5">&gt; _____________________________________<br>
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