[Insight-users] Meshes and openGL primitives

Matt McCormick matt.mccormick at kitware.com
Tue Jul 30 15:47:03 EDT 2013


Hi Soren,

The source code is your best guide in this case.

We could use more contributed classes in VtkGlue module to handle meshes.

Thanks,
Matt

On Tue, Jul 30, 2013 at 5:52 PM, Soren Christensen <sorench at gmail.com> wrote:
> Hi,
>  I am looking for some info on the triangle format of the itkMeskSource. I'd
> like to get the output and send it to the GPU and render it as triangles. I
> need to be sure of the winding order.
> 1) Is there some info on this somewhere?  I did not find it in the ITK
> Guide.
> 2) When dealing with meshes and rendering, would the best strategy be to use
> some of VTK's classes for this?
>
> Thanks for any help available!
>
> Soren
>
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