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Tue Nov 1 15:57:14 EDT 2011


i) itkBinaryMask3DMeshSource.h
ii) itkTriangularMeshToSimplexMeshFilter

iii)some processing based on the normals of the simplex mesh.
based on these calculations I will delete some of the nodes
and hopefully disconnect the mesh

iv) itkSimplexMeshToTriangleMeshFilter
v) itkTriangleMeshToBinaryImageFilter

The process I will be performing in the thrid step is this:
http://pointclouds.org/documentation/tutorials/pfh_estimation.php

I am curious if there is a better/shorter pipeline I can
use. I have seen quad meshes for normal calculations.
Is there a reason to use one or the other ?

Cagatay

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<div>I am trying to find the best way to convert=A0</div><div>a binary imag=
e to a mesh that I can use to</div><div>calculate the normals, delete a cou=
ple of=A0</div><div>these points based on the normals/curvature</div><div>a=
nd then convert the mesh back to a binary=A0</div>
<div>image. =A0</div><div><br></div><div>From what I have seen the followin=
g pipeline</div><div>should work in this case:</div><div><br></div>i) itkBi=
naryMask3DMeshSource.h<br><div>ii)=A0itkTriangularMeshToSimplexMeshFilter</=
div>
<div><br></div><div>iii)some processing based on the normals of the simplex=
 mesh.</div><div>based on these calculations I will delete some of the node=
s=A0</div><div>and hopefully disconnect the mesh=A0</div><div><br></div><di=
v>
iv) itkSimplexMeshToTriangleMeshFilter</div><div>v)=A0itkTriangleMeshToBina=
ryImageFilter</div><div><br></div><div>The process I will be performing in =
the thrid step is this:</div><div><a href=3D"http://pointclouds.org/documen=
tation/tutorials/pfh_estimation.php">http://pointclouds.org/documentation/t=
utorials/pfh_estimation.php</a></div>
<div><br></div><div>I am curious if there is a better/shorter pipeline I ca=
n=A0</div><div>use. I have seen quad meshes for normal calculations.=A0</di=
v><div>Is there a reason to use one or the other ?</div><div><br></div><div=
>
Cagatay</div>

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