[Insight-users] Fwd: Coordinate system in BinaryMask3DMeshSource

Luis Ibanez luis.ibanez at kitware.com
Sun Nov 25 11:35:58 EST 2007


Hi Yoav,



1) The BinaryMask3DMeshSource produces as output a Mesh whose
    vertices are located in PhysicalSpace, not in Index space.

    You can see this from lines 2371-2373 of the file:

             Insight/Code/Algorithms/
                  itkBinaryMask3DMeshSource.txx



2)  The DeformableMesh3DFilter has inded a bug in it, since
     it assumes that the points are in index space, as you can
     see from lines 559-561 of the file:

            Insight/Code/Algorithms/
                 itkDeformableMesh3DFilter.txx


      Could you please report this as a bug in the MANTIS bug tracker?

             http://public.kitware.com/Bug/main_page.php



       In the meantime, you may want to take a look at the
       application:


         InsightApplications/DeformableModelSimplexMesh/

       that uses the DeformableSimplexMesh3DFilter.



   Regards,


       Luis



----------------
Yoav Taieb wrote:
> ---------- Forwarded message ----------
> From: Yoav Taieb <yoav.taieb at gmail.com>
> Date: Nov 19, 2007 9:11 PM
> Subject: Coordinate system in BinaryMask3DMeshSource
> To: insight-users at itk.org
> 
> 
> Hi
> I want to know in which coordinate system the marching cubes return
> his output mesh? (image or physical).
> Let assume I create image and I don't have the physical information in
> the meta data. In this scenario, the  BinaryMask3DMeshSource will work
> as I aspect ?
> Another question that I have is about the DeformableMesh3DFilter. The
> input mesh to this filter should be in physical/image coordinate
> system?
> 
> Thanks yoav.
> _______________________________________________
> Insight-users mailing list
> Insight-users at itk.org
> http://www.itk.org/mailman/listinfo/insight-users
> 


More information about the Insight-users mailing list