ITK/Examples/ImageProcessing/AddImageFilter

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ITK Examples Baseline ImageProcessing TestAddImageFilter.png

Contents

AddImageFilter.cxx

#include "itkImage.h"
#include "itkRescaleIntensityImageFilter.h"
#include "itkAddImageFilter.h"
 
#include <itkImageToVTKImageFilter.h>
 
#include "vtkVersion.h"
#include "vtkImageViewer.h"
#include "vtkImageMapper3D.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkSmartPointer.h"
#include "vtkImageActor.h"
#include "vtkInteractorStyleImage.h"
#include "vtkRenderer.h"
 
typedef itk::Image<unsigned char, 2>  ImageType;
 
static void CreateImage1(ImageType::Pointer image);
static void CreateImage2(ImageType::Pointer image);
 
int main(int, char *[])
{
  ImageType::Pointer image1 = ImageType::New();
  CreateImage1(image1);
 
  ImageType::Pointer image2 = ImageType::New();
  CreateImage2(image2);
 
  typedef itk::AddImageFilter <ImageType, ImageType >
    AddImageFilterType;
 
  AddImageFilterType::Pointer addFilter
    = AddImageFilterType::New ();
  addFilter->SetInput1(image1);
  addFilter->SetInput2(image2);
  addFilter->Update();
 
  // Visualize first image
  typedef itk::ImageToVTKImageFilter<ImageType> ConnectorType;
  ConnectorType::Pointer connector1 = ConnectorType::New();
  connector1->SetInput(image1);
 
  vtkSmartPointer<vtkImageActor> actor1 =
    vtkSmartPointer<vtkImageActor>::New();
#if VTK_MAJOR_VERSION <= 5
  actor1->SetInput(connector1->GetOutput());
#else
  connector1->Update();
  actor1->GetMapper()->SetInputData(connector1->GetOutput());
#endif
  // Visualize first image
  typedef itk::ImageToVTKImageFilter<ImageType> ConnectorType;
  ConnectorType::Pointer connector2 = ConnectorType::New();
  connector2->SetInput(image2);
 
  vtkSmartPointer<vtkImageActor> actor2 =
    vtkSmartPointer<vtkImageActor>::New();
#if VTK_MAJOR_VERSION <= 5
  actor2->SetInput(connector2->GetOutput());
#else
  connector2->Update();
  actor2->GetMapper()->SetInputData(connector2->GetOutput());
#endif
 
  // Visualize joined image
  ConnectorType::Pointer addConnector = ConnectorType::New();
  addConnector->SetInput(addFilter->GetOutput());
 
  vtkSmartPointer<vtkImageActor> addActor =
    vtkSmartPointer<vtkImageActor>::New();
#if VTK_MAJOR_VERSION <= 5
  addActor->SetInput(addConnector->GetOutput());
#else
  addConnector->Update();
  addActor->GetMapper()->SetInputData(addConnector->GetOutput());
#endif
  // There will be one render window
  vtkSmartPointer<vtkRenderWindow> renderWindow =
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->SetSize(900, 300);
 
  vtkSmartPointer<vtkRenderWindowInteractor> interactor =
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  interactor->SetRenderWindow(renderWindow);
 
  // Define viewport ranges
  // (xmin, ymin, xmax, ymax)
  double leftViewport[4] = {0.0, 0.0, 0.33, 1.0};
  double centerViewport[4] = {0.33, 0.0, 0.66, 1.0};
  double rightViewport[4] = {0.66, 0.0, 1.0, 1.0};
 
  // Setup both renderers
  vtkSmartPointer<vtkRenderer> leftRenderer =
    vtkSmartPointer<vtkRenderer>::New();
  renderWindow->AddRenderer(leftRenderer);
  leftRenderer->SetViewport(leftViewport);
  leftRenderer->SetBackground(.6, .5, .4);
 
  vtkSmartPointer<vtkRenderer> centerRenderer =
    vtkSmartPointer<vtkRenderer>::New();
  renderWindow->AddRenderer(centerRenderer);
  centerRenderer->SetViewport(centerViewport);
  centerRenderer->SetBackground(.4, .5, .6);
 
  vtkSmartPointer<vtkRenderer> rightRenderer =
    vtkSmartPointer<vtkRenderer>::New();
  renderWindow->AddRenderer(rightRenderer);
  rightRenderer->SetViewport(rightViewport);
  rightRenderer->SetBackground(.4, .5, .6);
 
  // Add the sphere to the left and the cube to the right
  leftRenderer->AddActor(actor1);
  centerRenderer->AddActor(actor2);
  rightRenderer->AddActor(addActor);
 
  leftRenderer->ResetCamera();
  centerRenderer->ResetCamera();
  rightRenderer->ResetCamera();
 
  renderWindow->Render();
 
  vtkSmartPointer<vtkInteractorStyleImage> style =
    vtkSmartPointer<vtkInteractorStyleImage>::New();
  interactor->SetInteractorStyle(style);
 
  interactor->Start();
 
  return EXIT_SUCCESS;
}
 
void CreateImage1(ImageType::Pointer image)
{
  // Create an image with 2 connected components
  ImageType::RegionType region;
  ImageType::IndexType start;
  start[0] = 0;
  start[1] = 0;
 
  ImageType::SizeType size;
  unsigned int NumRows = 200;
  unsigned int NumCols = 300;
  size[0] = NumRows;
  size[1] = NumCols;
 
  region.SetSize(size);
  region.SetIndex(start);
 
  image->SetRegions(region);
  image->Allocate();
 
  // Make a square
  for(unsigned int r = 20; r < 80; r++)
    {
    for(unsigned int c = 20; c < 80; c++)
      {
      ImageType::IndexType pixelIndex;
      pixelIndex[0] = r;
      pixelIndex[1] = c;
 
      image->SetPixel(pixelIndex, 15);
      }
    }
}
 
 
void CreateImage2(ImageType::Pointer image)
{
  // Create an image with 2 connected components
  ImageType::RegionType region;
  ImageType::IndexType start;
  start[0] = 0;
  start[1] = 0;
 
  ImageType::SizeType size;
  unsigned int NumRows = 200;
  unsigned int NumCols = 300;
  size[0] = NumRows;
  size[1] = NumCols;
 
  region.SetSize(size);
  region.SetIndex(start);
 
  image->SetRegions(region);
  image->Allocate();
 
  // Make another square
  for(unsigned int r = 40; r < 100; r++)
    {
    for(unsigned int c = 40; c < 100; c++)
      {
      ImageType::IndexType pixelIndex;
      pixelIndex[0] = r;
      pixelIndex[1] = c;
 
      image->SetPixel(pixelIndex, 15);
      }
    }
}

CMakeLists.txt

cmake_minimum_required(VERSION 2.8)
 
project(AddImageFilter)
 
find_package(ItkVtkGlue REQUIRED)
include(${ItkVtkGlue_USE_FILE})
 
add_executable(AddImageFilter AddImageFilter.cxx)
target_link_libraries(AddImageFilter
  ItkVtkGlue vtkHybrid ${VTK_LIBRARIES} ${ITK_LIBRARIES})

Building All of the Examples

Many of the examples in the ITK Wiki Examples Collection require VTK. You can build all of the the examples by following these instructions. If you are a new VTK user, you may want to try the Superbuild which will build a proper ITK and VTK.

ItkVtkGlue

If you download the entire ITK Wiki Examples Collection, the ItkVtkGlue directory will be included and configured. If you wish to just build a few examples, then you will need to download ItkVtkGlue and build it. When you run cmake it will ask you to specify the location of the ItkVtkGlue binary directory.

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