ITK  4.9.0
Insight Segmentation and Registration Toolkit
Examples/Filtering/SubsampleVolume.cxx
/*=========================================================================
*
* Copyright Insight Software Consortium
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*=========================================================================*/
// Software Guide : BeginLatex
//
// This example illustrates how to perform subsampling of a volume using ITK
// classes. In order to avoid aliasing artifacts, the volume must be
// processed by a low-pass filter before resampling. Here we use the
// \doxygen{RecursiveGaussianImageFilter} as a low-pass filter. The image is
// then resampled by using three different factors, one per dimension of the
// image.
//
// Software Guide : EndLatex
#include "itkImage.h"
// Software Guide : BeginLatex
//
// The most important headers to include here are those corresponding to the
// resampling image filter, the transform, the interpolator and the smoothing
// filter.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
// Software Guide : EndCodeSnippet
int main( int argc, char * argv[] )
{
if( argc < 6 )
{
std::cerr << "Usage: " << std::endl;
std::cerr << argv[0]
<< " inputImageFile outputImageFile factorX factorY factorZ"
<< std::endl;
return EXIT_FAILURE;
}
// Software Guide : BeginLatex
//
// We explicitly instantiate the pixel type and dimension of the input image,
// and the images that will be used internally for computing the resampling.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
const unsigned int Dimension = 3;
typedef unsigned char InputPixelType;
typedef float InternalPixelType;
typedef unsigned char OutputPixelType;
typedef itk::Image< InternalPixelType, Dimension > InternalImageType;
// Software Guide : EndCodeSnippet
ReaderType::Pointer reader = ReaderType::New();
reader->SetFileName( argv[1] );
// Software Guide : BeginLatex
//
// In this particular case we take the factors for resampling directly from the
// command line arguments.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
const double factorX = atof( argv[3] );
const double factorY = atof( argv[4] );
const double factorZ = atof( argv[5] );
// Software Guide : EndCodeSnippet
try
{
reader->Update();
}
catch( itk::ExceptionObject & excep )
{
std::cerr << "Exception catched !" << std::endl;
std::cerr << excep << std::endl;
}
InputImageType::ConstPointer inputImage = reader->GetOutput();
// Software Guide : BeginLatex
//
// A casting filter is instantiated in order to convert the pixel type of the
// input image into the pixel type desired for computing the resampling.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
typedef itk::CastImageFilter< InputImageType,
InternalImageType > CastFilterType;
CastFilterType::Pointer caster = CastFilterType::New();
caster->SetInput( inputImage );
// Software Guide : EndCodeSnippet
// Software Guide : BeginLatex
//
// The smoothing filter of choice is the \code{RecursiveGaussianImageFilter}.
// We create three of them in order to have the freedom of performing smoothing
// with different sigma values along each dimension.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
InternalImageType,
InternalImageType > GaussianFilterType;
GaussianFilterType::Pointer smootherX = GaussianFilterType::New();
GaussianFilterType::Pointer smootherY = GaussianFilterType::New();
GaussianFilterType::Pointer smootherZ = GaussianFilterType::New();
// Software Guide : EndCodeSnippet
// Software Guide : BeginLatex
//
// The smoothing filters are connected in a cascade in the pipeline.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
smootherX->SetInput( caster->GetOutput() );
smootherY->SetInput( smootherX->GetOutput() );
smootherZ->SetInput( smootherY->GetOutput() );
// Software Guide : EndCodeSnippet
// Software Guide : BeginLatex
//
// The sigma values to use in the smoothing filters are computed based on the
// pixel spacing of the input image and the factors provided as arguments.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
const InputImageType::SpacingType& inputSpacing = inputImage->GetSpacing();
const double sigmaX = inputSpacing[0] * factorX;
const double sigmaY = inputSpacing[1] * factorY;
const double sigmaZ = inputSpacing[2] * factorZ;
smootherX->SetSigma( sigmaX );
smootherY->SetSigma( sigmaY );
smootherZ->SetSigma( sigmaZ );
// Software Guide : EndCodeSnippet
// Software Guide : BeginLatex
//
// We instruct each one of the smoothing filters to act along a particular
// direction of the image, and set them to use normalization across scale space
// in order to account for the reduction of intensity that accompanies the
// diffusion process associated with the Gaussian smoothing.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
smootherX->SetDirection( 0 );
smootherY->SetDirection( 1 );
smootherZ->SetDirection( 2 );
smootherX->SetNormalizeAcrossScale( false );
smootherY->SetNormalizeAcrossScale( false );
smootherZ->SetNormalizeAcrossScale( false );
// Software Guide : EndCodeSnippet
// Software Guide : BeginLatex
//
// The type of the resampling filter is instantiated using the internal image
// type and the output image type.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
InternalImageType, OutputImageType > ResampleFilterType;
ResampleFilterType::Pointer resampler = ResampleFilterType::New();
// Software Guide : EndCodeSnippet
// Software Guide : BeginLatex
//
// Since the resampling is performed in the same physical extent of the input
// image, we select the IdentityTransform as the one to be used by the resampling
// filter.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
TransformType::Pointer transform = TransformType::New();
transform->SetIdentity();
resampler->SetTransform( transform );
// Software Guide : EndCodeSnippet
// Software Guide : BeginLatex
//
// The Linear interpolator is selected because it provides a good run-time
// performance. For applications that require better precision you may want to
// replace this interpolator with the \doxygen{BSplineInterpolateImageFunction}
// interpolator or with the \doxygen{WindowedSincInterpolateImageFunction}
// interpolator.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
InternalImageType, double > InterpolatorType;
InterpolatorType::Pointer interpolator = InterpolatorType::New();
resampler->SetInterpolator( interpolator );
// Software Guide : EndCodeSnippet
resampler->SetDefaultPixelValue( 0 ); // value for regions without source
// Software Guide : BeginLatex
//
// The spacing to be used in the grid of the resampled image is computed using
// the input image spacing and the factors provided in the command line
// arguments.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
OutputImageType::SpacingType spacing;
spacing[0] = inputSpacing[0] * factorX;
spacing[1] = inputSpacing[1] * factorY;
spacing[2] = inputSpacing[2] * factorZ;
resampler->SetOutputSpacing( spacing );
// Software Guide : EndCodeSnippet
// Software Guide : BeginLatex
//
// The origin and direction of the input image are both preserved and passed to
// the output image.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
resampler->SetOutputOrigin( inputImage->GetOrigin() );
resampler->SetOutputDirection( inputImage->GetDirection() );
// Software Guide : EndCodeSnippet
// Software Guide : BeginLatex
//
// The number of pixels to use along each direction on the grid of the
// resampled image is computed using the number of pixels in the input image
// and the sampling factors.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
InputImageType::SizeType inputSize =
inputImage->GetLargestPossibleRegion().GetSize();
InputImageType::SizeType size;
size[0] = static_cast< SizeValueType >( inputSize[0] / factorX );
size[1] = static_cast< SizeValueType >( inputSize[1] / factorY );
size[2] = static_cast< SizeValueType >( inputSize[2] / factorZ );
resampler->SetSize( size );
// Software Guide : EndCodeSnippet
// Software Guide : BeginLatex
//
// Finally, the input to the resampler is taken from the output of the
// smoothing filter.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
resampler->SetInput( smootherZ->GetOutput() );
// Software Guide : EndCodeSnippet
// Software Guide : BeginLatex
//
// At this point we can trigger the execution of the resampling by calling the
// \code{Update()} method, or we can choose to pass the output of the resampling
// filter to another section of pipeline, for example, an image writer.
//
// Software Guide : EndLatex
WriterType::Pointer writer = WriterType::New();
writer->SetInput( resampler->GetOutput() );
writer->SetFileName( argv[2] );
try
{
writer->Update();
}
catch( itk::ExceptionObject & excep )
{
std::cerr << "Exception catched !" << std::endl;
std::cerr << excep << std::endl;
}
std::cout << "Resampling Done !" << std::endl;
return EXIT_SUCCESS;
}